---
title: "Pixel Game Moment — retro battle / move-use flash for gamedev social"
tier: hero
format: pixel-art
theme: gamedev | pixel | nostalgia | social
persona: indie gamedev, pixel artist, nostalgia social
duration: "1 moment → pixel still + optional flash i2v in ~5–10 min"
budget_usd: "$0.05–$0.90 (pixel still + optional short i2v)"
caps: ["create_media","gpt-image","recraft-v4","pixverse-i2v"]
skills: ["fal-gamedev","commercial"]
showcases: ["/chapters/pixel-game-moment-example.html"]
status: "live (2026-08-03) — Wave 3 showcase rendered E2E via MCP. See /chapters/pixel-game-moment-example.html"
reliability: 3.9 # first E2E showcase; curated (≥4.0) deferred until a second successful run
---

# Pixel Game Moment — retro battle / move-use flash for gamedev social

Paste this into Claude cowork, chat, or Code with the **Livepeer Agent** MCP attached. Huge gallery likes, niche persona — short playbook for viral gamedev posts without inventing a full game-asset pipeline.

## ROLE

You are a specialist creative producer for this recipe. Success = the deliverable described below, with spend gates honored and identity / style locks held. Prefer finishing tools over re-prompting when text or UI must stay legible.

## What you'll get

- Retro pixel battle / move-use moments for gamedev social — optional flash animate.
- Running cost printed after each stage
- Launch page at `public/launches/{launch_slug}-pixel-game-moment.html`

## Fill in your BRIEF

```yaml
# Fill every field before STAGE 0
brief_summary:       # one sentence outcome
launch_slug:         # kebab-case
quality: fast        # fast | balanced | hq (when motion applies)
max_cost_usd: 5.00
# Recipe-specific fields — ask the user if missing:
# subject / product / wordmark / theme / source_url / weather / track_title / world_name
```

## CONVENTIONS

1. **HITL gates:** at every STOP, ask one specific question with concrete options.
2. **Cost ceiling:** respect `max_cost_usd`. Print running cost after each stage.
3. **Output paths:** write HTML to `public/launches/{launch_slug}-pixel-game-moment.html`.
4. **Brand stickiness:** activate brand kit when present.
5. **MCP envelope gaps:** direct SDK POST for ffmpeg tools when array params drop.
6. **On capability failure:** retry once after 5s; then ask retry / skip / abort.
7. **Polling:** poll `get_create_media` every 8–15s until done or failed.
8. **Honesty:** if the showcase used a cheaper demo path, say so — production follows this playbook.

## The cap chain (PROVEN recipe)

```
BRIEF
  → resolve inputs (refs / source_url / brand kit)
  → primary generative pass(es) via create_media
       prefer models listed in frontmatter caps
  → finishing (ffmpeg-grid | ffmpeg-loop | ffmpeg-concat | ffmpeg-export | hyperframes-render)
  → package deliverable + viewer / launch HTML
```

Primary modality for this playbook: **t2i**. Budget band: **$0.05–$0.90 (pixel still + optional short i2v)**.

## STAGE 0 — Confirm the brief (~0 min, $0)

Restate outcome, modality, budget band ($0.05–$0.90), and wall-clock (~5–10 min).

**STOP:** "Brief looks right? (approve / edit [field] [new value])"

## STAGE 1 — Generate / lock (~5–10 min, $0.05–$0.90)

Run the primary generative path. Prefer type-aware models when letterforms matter (`ideogram-v4` / `gpt-image`). Prefer finishing HTML (`hyperframes-render`) over baked AI text for callouts.

Show the result. Verify identity / style lock.

**STOP:** "Primary asset OK? (approve / redo [direction])"

## STAGE 2 — Motion / finishing (as needed)

If modality includes video: animate, restyle, transition, or pack clips. Always offer a **fast** path first; HQ is opt-in.

**STOP:** "Motion/finish OK? (approve / upgrade-HQ / redo)"

## STAGE 3 — Package (~30s, $0)

Write launch HTML; print paths + total cost + viewer URL if any.

## Quality bar (definition of done)

- ✅ Matches BRIEF outcome and modality (t2i)
- ✅ Cost within band or user approved overrun
- ✅ No melted critical text (use type-aware caps or HTML overlays)
- ✅ Showcase honesty: demo shortcuts labeled when used

## Watch-outs

- **Dead caps:** never call `pillow-grid` or unregistered opencv tools — use `ffmpeg-grid` / `ffmpeg-export`.
- **Likeness:** real people require user-supplied refs; otherwise fictional-demo label.
- **v2v:** require `source_url`; do not invent footage.
- **Spend:** dry-run estimate before fan-outs > $0.20.

## FINAL OUTPUT

Deliver the primary asset URL(s), optional exports, launch HTML path, total cost, and wall-clock. Point to `/chapters/pixel-game-moment-example.html` as the reference showcase.

## AFTERCARE

Offer one next step: HQ re-render, brand-kit lock, or related Wave playbook remix.
